Golden Age M&M
At the end of WW 2 the Germans took their last top secret project and tried to smuggle it out of the country in a bomber. A EMP device that could have changed the tide of the war. Unfortuntely for them the plane crashed in extreme northern Canada and until now has been trapped in a glacier. However, glaciers sometimes melt and even move. Now the plane has been exposed and it’s a race between the Americans and the Soviets to get there first.
Act 1
Because of the spring thaw the plane has been exposed. To get to it, they need to cross the frozen tundra by dog sled. The Soviets are already on their way under the guise of a scientific research team.
Scene 1
Try to taylor make scenes for each character to get contacted by Major Haws.
Possible scenes- The hero is hunting down bad guys on the bowery. After the fight they get approached by the military to help with a special mission.
Needed- a warehouse full of bad guys. A bunch of high tech military weopns for them to use. Try PL 2 bad guys, PL 5 mob boss, combots PL5, the Ghost PL8. If the fight goes to bad use Dr. Occult to bail them out.
Scene 2
The mission briefing explains how the EMP gun needs to be retrieved. There are Russian super agents involved. They are to defend if needed but are NOT to engage. Both teams are trying to get to the glacier first.
Act 2
They need to make contact with a Brittish scientific team that has set up a research camp in the wilderness. Even with the spring thaw, they can not get a military truck up to the glacier. They need to go by dog sled teams to get there. The Russians also have a sciencetific team as well.
Scene 1
The cabin in the woods.
Major Spencer is in command of the research station. The Russians are preparing to move out with their own team. Neither side has made any hostile actions but both are spying on each other.
Scene 2
Either the American team will sneak up to have a look at the Russian camp or later on the trail at night the Russian supers will attack.
Scene 3 The Glacier
They have to deal with the ice and cold. The plane is stuck 100ft up in the glacier. To get there they need to either fly or make climb checks. The soldiers with them do have rope and a pulley system to lower the device. Even after they get to the plane they have to deal with the traps left behind by the Germans who survived the crash.
Trap number 1.
Bouncing betty trap-PL 5, ref save dc 15 for half, disarm dc 15 disable device, notice dc 15.
The door is missing. They find the pilot and co-pilot’s bodies are in their seats preserved by the cold. The device is missing taken by the survivors to a nearby cave using the door as a makeshift sled. When they get ready to leave the Japanese supers attack.
Scene 4 The Cave
Tripwire trap-PL5, area 4sqs, ref save dc 15 for half, fire damage, notice DC15, disarm DC 15.
The device is not in working condition but is still salvagble. Getting it down the mountain and to the truck at the cabin is not a problem.
Epilogue
Reward 3 build points for returning the EMP to the military.
A strange mist creeps across the docks and you can make a figure in the center. As the mist begins to drift on the wind you a man in a trench coat and fedora hat appear. Erriely, his eyes are all white. He wears a golden medallion on a gold chain around his neck.
“Forgive me my friends but destiny calls and you have been chosen to save this dimension.”
With that the mist envelopes them and the are transported to somewhere else…
Part 1
DEMONS IN THE DARK
Scene 1
A Knowledge check may tell them about Dr. Occult.
They find themselves in the brownstone home of Dr. Occult. The Dr. apologizes and explains hoping that the heroes will help. He is clearly weakened and struggles to explain.
“A recent expedition to Tibet returned a rare teak wooden box. The box had a magical enchantment to contain a powerful demon called a Tulpa. It is a creation of all the negative emotions from the monks given form. Its stay in the box has left it weak but much like a magical disease it has spread to all who were present when the box was opened in the museum. They need to beat all three infected people, gather the energy, and finally trap the demon in the box again.”
Part 2
The museum has been turned into another reality. A nightmarish hell.
Scene 1
Redish coloured skies and a ruined city street is where they find themselves transported to. Burned out, rusty cars. Broken glass windows and gutted out buildings greet them. There is a hot gust of wind that almost knocks them down.
This encounter use the PL8 demons(4) and the Collective PL8.
After the fight a archway appears for them to step through.
Scene 2
Skill challenge. They need to cross a rope bridge without falling off. DC 15 balance check. If they fail DC 15 ref to catch themselves before falling into the darkness.
The landscape before you is dark and rocky. You seem to be near a active volcano as you see a plume of smoke rise into the dim light. The ground shakes beneath your feet in warning.
After crossing the bridge they can make their way into a valley without further checks.
A thick smoky mist obscures your vision. Shadows pass in front of you from time to time letting you know you are not alone.
Use Boils PL8, the Demon Queen PL8, and the Horde. Also include the sorcer PL6.
Again after this fight a portal appears. This one leads to a hedge maze.
Scene 3
To find their way through the hedge maze they need to use survival to keep from getting lost in circles.
After escaping the maze they find themselves in a ruined wheat field. There are locusts feeding on the crops.
Use the Locast PL8 number equal to number of players.
After the fight the final gateway appears.
Scene 3
The group steps through into a huge throne room. Sitting on a chair made of bones rests the Tulpa, a being of pure thought. It is a large creature with dark grey stone like skin. It opens it eyes that glow red with hate. Space seems to warp and twist around it and it appears within striking distance!
To win they must destroy the Tulpa and retrieve the box. When they do, Dr. Occult appears and performs a ritual to again trap in the box before it reforms.
Epilogue
After saving the day Dr. Occult returns them to the docks. He warns the heroes about dark days ahead and the world may call on them again.
Thursday, December 24, 2009
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